Work in a collaborative team environment with responsibilities such as creating world geometry, set dressing, and in addition to modeling and texturing prop assets.
Responsible for optimizing, and fixing essential bug tasks related to environment art.
On Call of Duty Black Ops Cold War
Was Responsible for level art in many areas of "No Where Left To Run" campaign mission.
Created various props for "No Where Left To Run" campaign mission.
I worked remotely as a 3D Artist for OWI (Offworld Industries).
My responsibilities consisted of texturing weapons, and vehicles made by other artists, along with modeling a number of weapons and attachments.